McrView reads a Minecraft region database, and allows you to fly through the world. It does not show animals, contents of chests or nether areas (although I might change this later.) Some block types are not drawn, and should be shown as white cubes with labels indicating the type.
The goal is for this to be a utility that allows users to cut buildings out of their Minecraft worlds and import them into SeaOfMemes. All it needs for that to happen is a UI and a file format to hold the extracted buildings.
Here's a video of McrView, showing different options for fog:
The demo shows either a desktop cursor (arrow) or a shooter-style cursor (cross.) In desktop mode, you can move the cursor out of the window or close the window. In shooter mode, moving the mouse turns the eye. Hit ESC to switch between modes.
In both modes, the W, S, A and D keys have the standard definitions (forward, back, left, right.) The cursor keys are also defined: up arrow (forward), down arrow (back), right arrow (turn right), left arrow (turn left.)
Hit "F" to toggle the fog.
The demo can be downloaded here:
For Windows, download Part 83 McrView - Windows.
For Linux, download Part 83 McrView - Linux.
For Mac, download Part 83 McrView - Mac.
Download the complete project source at Part 83 Source.
or find it on GitHub at: https://github.com/mgoodfel/SeaOfMemes
The source directory will look like:
Source Games BuildLinux BuildOSX BuildWin SeaOfMemes BuildLinux BuildOSX BuildWin ... plus source Crafty ... build directories ... plus source McrView ... build directories ... plus source Demos ... build directories TestCube BuildLinux BuildOSX BuildWin ... plus source ... other demos Milligram BuildLinux BuildOSX BuildWin mgUtil mgPlatform mg2D mg3D mgGUI JpegLib FreeType Ogg Vorbis ZLib
In Milligram/BuildLinux, etc., there are makefiles which will build the entire set of libraries. Similarly, in Demos/BuildLinux, etc., there are make files to build all the framework demos. In Games/BuildLinux, etc. there are makefiles to build all the games.
These top level build directories contain makefiles which call the project make files. (ex: Games/SeaOfMemes)
In each project, the BuildLinux directory contains a makefile, tested under Ubuntu Linux 10.10. The BuildOSX directory contains XCode project files, tested under MacOS 10.7 (Lion). The BuildWin directory contains Microsoft Visual C++ 2010 Express project files (.sln), tested under Windows 7.
First, build all the libraries in Milligram. Under Linux, do:
cd Milligram/BuildLinux make
On the mac, do:
cd Milligram/BuildOSX make
On Windows, open a Vistual Studio Command shell, then do:
cd Milligram/BuildWin nmake makefile.mk
Assuming this all compiles, do the same in Demos/BuildLinux, etc. And finally, make Games/BuildLinux, etc.
The simplest program in the release is Demos/TestCube. If this runs, your graphics card is supported and the other programs will hopefully run. Contact me if you have any trouble.
There are also top level Source/BuildWin, etc. directories. These build the whole
tree in release mode, plus the release zip files you find on this site.