Friday November 01, 2024

Day-Night Cycle

minecraft

The day/night period in Minecraft 1.5.2 is a time period of 20 minutes. This segment in the game symbolizes a normal day, which in this case is just shorter than the real day.

Daytime

Daylight saving time lasts in a cycle of 10 minutes. The appearance of the player in the game conditions the start of daylight saving time. This time period is accompanied by the obligatory presence of the sun in the sky with a pronounced blue hue. During this period, there is maximum illumination of the entire surface of the map, including each block. The highest illumination index in the game is 15. Also daytime is characterized by the emission of light, which contributes to the generation of grass and trees. Daylight is destructive to skeletons and zombies. Direct light on these mobs, if they are not protected by shadows or a helmet or are not located in water, ends in their combustion and death. Become a witness to interesting, extraordinary events can be played in Minecraft 1.7.2.

Sunset

The day ends with sunset, which in the game lasts exactly 90 seconds or one and a half minutes. This period is marked by the moon rising in the sky from the east, while the sun gives way to it and sets behind the western horizon line. During this interval, the luminosity of each block on the surface in the game decreases by 1 value. The sky turns first orange and then red. You can observe fabulous natural phenomena by downloading Minecraft 1.6.4.

Night Time

The next time period lasts for 7 minutes and symbolizes night. This period is characterized by a drop in the value of block illumination to a mark of 4. Another characteristic feature of the night is the appearance of a large number of hostile mobs in the vicinity. The sky is studded with stars, which surround the moon. The properties of the moon are close to the real one. It can also be in one of 8 possible phases in the game.

Rising

The final time period of the game’s day lasts also 90 seconds or one and a half minutes. The period is accompanied by the rising of the Sun from the eastern horizon and the setting of the Moon in the opposite direction. The illumination of the blocks at an interval of 10 seconds increases by 1 level. The sky takes on a red color first, and then an orange hue. Such a phenomenon as sunrise determines the phase change of the moon.

Interesting details

  • Moon and Sun in the game always appear in the same position in relation to the position of the stars.
  • Clocks transferred to the Lower World stop working, as this space exists outside of time.
  • The clock, as well as the compass, ceases to run when it enters the Edge.
  • The villagers distinguish the change of the time of day. They leave their homes during the day and hide in them at night from bloodthirsty zombies.
  • If you really want to, you can see the sun at night and the moon during the day. They are hidden behind blocks. By flying high in the sky in creative mode you can clearly observe the above phenomena. This is also available by climbing to an altitude of 256 blocks.
  • If you wish to maintain a single time order, you can disable the day/night function with /gamerule doDaylightCycle false.

Time Ratio

In the game, time is calculated as follows:

  • an hour of play equals 50 real seconds
  • a day of play equals 20 real minutes
  • A week of play equals 2.3 real hours
  • A month of play equals 10 real hours
  • A year of play equals 5 real days

The ratio between present and game time:

  • present hour of play equals 3 game days
  • A real game day equals 72 game days
  • A real week of play equals 1.4 game years
  • a real month of play equals 6 game years
  • a real game year equals 72 game years
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